package com.lineage.server;

public class ActionCodes {
  public static final int ACTION_Appear = 4;
  
  public static final int ACTION_Hide = 11;
  
  public static final int ACTION_AntharasHide = 20;
  
  public static final int ACTION_Walk = 0;
  
  public static final int ACTION_Attack = 1;
  
  public static final int ACTION_Damage = 2;
  
  public static final int ACTION_Idle = 3;
  
  public static final int ACTION_SwordWalk = 4;
  
  public static final int ACTION_SwordAttack = 5;
  
  public static final int ACTION_SwordDamage = 6;
  
  public static final int ACTION_SwordIdle = 7;
  
  public static final int ACTION_Die = 8;
  
  public static final int ACTION_AxeWalk = 11;
  
  public static final int ACTION_AxeAttack = 12;
  
  public static final int ACTION_AxeDamage = 13;
  
  public static final int ACTION_AxeIdle = 14;
  
  public static final int ACTION_HideDamage = 13;
  
  public static final int ACTION_HideIdle = 14;
  
  public static final int ACTION_Pickup = 15;
  
  public static final int ACTION_Throw = 16;
  
  public static final int ACTION_Wand = 17;
  
  public static final int ACTION_SkillAttack = 18;
  
  public static final int ACTION_SkillBuff = 19;
  
  public static final int ACTION_BowWalk = 20;
  
  public static final int ACTION_BowAttack = 21;
  
  public static final int ACTION_BowDamage = 22;
  
  public static final int ACTION_BowIdle = 23;
  
  public static final int ACTION_SpearWalk = 24;
  
  public static final int ACTION_SpearAttack = 25;
  
  public static final int ACTION_SpearDamage = 26;
  
  public static final int ACTION_SpearIdle = 27;
  
  public static final int ACTION_On = 28;
  
  public static final int ACTION_Off = 29;
  
  public static final int ACTION_Open = 28;
  
  public static final int ACTION_Close = 29;
  
  public static final int ACTION_South = 28;
  
  public static final int ACTION_West = 29;
  
  public static final int ACTION_AltAttack = 30;
  
  public static final int ACTION_SpellDirectionExtra = 31;
  
  public static final int ACTION_TowerCrack1 = 32;
  
  public static final int ACTION_TowerCrack2 = 33;
  
  public static final int ACTION_TowerCrack3 = 34;
  
  public static final int ACTION_TowerCrack4 = 35;
  
  public static final int ACTION_TowerDie = 36;
  
  public static final int ACTION_DoorAction1 = 32;
  
  public static final int ACTION_DoorAction2 = 33;
  
  public static final int ACTION_DoorAction3 = 34;
  
  public static final int ACTION_DoorAction4 = 35;
  
  public static final int ACTION_DoorAction5 = 36;
  
  public static final int ACTION_DoorDie = 37;
  
  public static final int ACTION_StaffWalk = 40;
  
  public static final int ACTION_StaffAttack = 41;
  
  public static final int ACTION_StaffDamage = 42;
  
  public static final int ACTION_StaffIdle = 43;
  
  public static final int ACTION_Moveup = 44;
  
  public static final int ACTION_Movedown = 45;
  
  public static final int ACTION_DaggerWalk = 46;
  
  public static final int ACTION_DaggerAttack = 47;
  
  public static final int ACTION_DaggerDamage = 48;
  
  public static final int ACTION_DaggerIdle = 49;
  
  public static final int ACTION_TwoHandSwordWalk = 50;
  
  public static final int ACTION_TwoHandSwordAttack = 51;
  
  public static final int ACTION_TwoHandSwordDamage = 52;
  
  public static final int ACTION_TwoHandSwordIdle = 53;
  
  public static final int ACTION_EdoryuWalk = 54;
  
  public static final int ACTION_EdoryuAttack = 55;
  
  public static final int ACTION_EdoryuDamage = 56;
  
  public static final int ACTION_EdoryuIdle = 57;
  
  public static final int ACTION_ClawWalk = 58;
  
  public static final int ACTION_ClawAttack = 59;
  
  public static final int ACTION_ClawIdle = 61;
  
  public static final int ACTION_ClawDamage = 60;
  
  public static final int ACTION_ThrowingKnifeWalk = 62;
  
  public static final int ACTION_ThrowingKnifeAttack = 63;
  
  public static final int ACTION_ThrowingKnifeDamage = 64;
  
  public static final int ACTION_ThrowingKnifeIdle = 65;
  
  public static final int ACTION_Think = 66;
  
  public static final int ACTION_Aggress = 67;
  
  public static final int ACTION_Salute = 68;
  
  public static final int ACTION_Cheer = 69;
  
  public static final int ACTION_Shop = 70;
  
  public static final int ACTION_Fishing = 71;
}
